Arcade

Press play, not pause.

Games are where I get to build systems people actually feel. Each cabinet below is playable right now — state, pacing, and consequence wrapped in a story you steer yourself.

Cabinet lineup

Insert coin.

Hit the play button on any cabinet and the game opens in a new tab. No install, no account, no launcher in the way.

Project Echo shown as a text-message thread: ELI describes being trapped in a flood channel, sends a photo of the culvert, and the player is offered two ways to respond.

Live thread with ELI

Live

Choice-driven text thriller

Project Echo

Someone far away needs your help, and the only thing you can send back is a reply. Project Echo is a choice-driven text thriller built around that single constraint: every reply changes what happens next, and every choice leaves a trace. It runs at an immersive real-time pace by default, and once it loads it plays offline — no signal required.

  • Real-time immersive pacing
  • Replies that branch the story
  • Plays offline once loaded
  • Phone-ready setup
  • Interactive fiction
  • Narrative systems
  • Web
PlayProject Echo

Opens in a new tab

Slot 02

Awaiting next build.

New games land here the moment they are playable end to end. If you want to know what is compiling next, the Dev-Journal is where I write it down.